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2004-01-12
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Free Lunch Design
presents
_ __ _ _ ___ _ _ _____ ___ _ _ ___
| |/ / | | /_\ | _ ) | | | | |_ _| / _ \ | \| | / __|
| ' < | |__ / _ \ | _ \ | |_| | | | | (_) | | .` | | (_ |
|_|\_\ |____| /_/ \_\ |___/ \___/ |_| \___/ |_|\_| \___| v1.1
(c) Johan Peitz, 2003/04
INTRODUCTION
Well, it's Christmas. Every Christmas needs a special game. This
year it's time for Klabutong. :) I didn't spend truckloads of time
on the game but it should provide you with at least a few minutes
of frantic fun. Merry Christmas!
KLABUTONG
It's the day before Christmas and all the elfs are busy making
presents. Once a present is complete and wrapped, it's simply thrown
out the factory window to land safely in Santa's sleigh below.
But wait a minute, something is wrong...
Oh no! Santa has parked the sleigh at the wrong building! All the
presents will be smashed if nothing is done!
The only ones to spot the predicament are two elfs from the
candy factory next door who both hurry to save as many presents
as possible...
HOW TO PLAY
It couldn't be easier. Move your elf right and left using the
arrow keys (A & D for player 2). If you want to aim while standing
still, hold right shift (left for player 2) and press the arrows.
Presents will come out from the factory and it's your job to bounce
as many presents as you can into the sleigh. Good luck.
* ARCADE *
In the arcade mode your goal is to get as many presents in to the
sleigh as possible, without breaking any. If you break more than
five presents you lose. Check the small pile of presents to the
right (near the sleigh) to see how many misses you have left.
The first present you deliver to the sleigh is worth one point.
The second one it worth two points, the third one three and so
on. If you miss a present you have to start over at one point per
present.
* TIME ATTACK *
In time attack you have sixty seconds to get as many presents as
possible into the sleigh. It doesn't matter if you break some, just
make sure you work quickly! You can see how much time you have left
on the clock above the sleigh.
EXTRA CONTROLS
Pause the game with P, quit with ESC and take screenshots with F1.
SETTINGS
There's not much to change really. In the options menu you can
set music and sound effects on or off and you can also change
the keys used to play the game. While in the menu, press
ALT + ENTER to switch between full screen and windowed mode.
AUTHORS & CONTACT
Free Lunch Design is an independent game developer from Sweden.
Our aim is to create small, high quality games, where gameplay
is in focus.
Klabutong was written and designed by Johan Peitz. Johan Peitz
also drew the graphics. The music and the sound effects used
in this game comes from various PD archives.
Visit us on the web: http://www.freelunchdesign.com
If you have comments, bug reports, or just want to ask something
you can contact Free Lunch Design by e-mail. We do however get a
lot of mail and it might take a while before we answer, so if you
have a question please check the online FAQs and forums first.
E-Mail: info (at) freelunchdesign (dot) com
If you want to support Free Lunch Design in monetary ways, please
enter our web site (see above) and click our sponsors a few times.
You can also donate money from the site via PayPal.
TECHNICAL MUMBO JUMBO
Klabutong was written with the library Allegro.
Allegro: http://alleg.sf.net
LICENSE
This game is free. You may play it as much as you want.
Give it to your friends and let them play too. However,
this game may not be part of a commercial package of any
kind without permission from the author. See above.
SPECIAL THANKS
Elias Pschernig, for inventing the word 'KLABUTONG'
Harold Lohner, for the Christmas Card computer font v2.0
Everyone at #allegro, for helping out every now and then
- the end -